fileball.whpress.com
1999

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Timeline

Bachus' Net Extravaganza

6 levels, three previous releases with tweaks, three new. Mostly geometric layouts, but they work pretty well. Lots and lots of baddies, so solo works fine, lots of physics tweaks ...

Evil-Agorapfhorbia v1.0

A large, sprawling netmap with wide open spaces, an easy-to-reach-hill, and lots of nooks and crannies to hide in.

The Hill

Geometrical, few visual cues as to where you are. Constantly regenerating baddies give you something to shoot at if you have no net connection, but a plethora of invincibility powerups make them rather impotent. Don't fall in the water... you get transported to a room with no escape, and the only way out is to sucide under a crusher.

Better Lighting v1.0

In the hopes of increasing the overall lighting quality of released maps, the author has created three preset collections of lights, allowing for more variability in level lighting. The enclosed example map also shows how to use some of these. If folks actually take the time to learn the basics of lighting, levels will look much more realistic. This small package can help.

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