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Timeline

Advanced Gernade Hopping

A new and improved edition of what we in Marathon have come accustomed to. This file along with a map and film will help you to "jump" to new heights. It is worth the download if you are one that has tried in vain to learn how to gernade hop without wiping yourself out!

Infinity Textures and Scenery

A set of PICT files for printing that contain all of the Marathon Infinity texture sets and corresponding scenery objects. A great reference tool...

Trojan Spoiler Guide

Here it is!! For all of you that has emailed me along with the posts on agm. This has been compiled by Josh, Chris and Hamish Sanderson. This file is put together in open doc format.

Animated Objects

This is nothing more then a text file that I picked up on AGM. It was a response from James Hastings Trew to a post asking about the animation of scenery with Norton Disk Editor. I snagged it and decided that if anyone was interested they could grab it too.

Nardo Spoiler Guide

The Nardo: Tempus Irae Spoiler Guide, compiled by Michael Neylon and members of the Nardo team. Having problems? Your answer's probably here... Also available online.

Marathon Hang Time Guide

A comprehensive tutorial concerning many of the "alternate methods" of travel in Marathon. Some of this is very good, and I strongly suggest you download it, if for no other reason then for the films. Some of these give you a detailed "visual account" of the methods the author is trying to explain.

Hastur's Workshop Examples

All the simple example maps enclosed in this archive, are guides and information on how to make odd and strange new things with the Marathon egine.

Force Fields

Multiple Stop Elevators

Bouncy Wall Fixing

Cast Shadows

Multi Split wall techniques

These are great to help "open your mind" to the ways things can be construed and manipulated to get interesting desired results!

Forge and Anvil Tips v1

Just another mapmakers insight on the ins and outs of using Forge, etc....This was taken off of the alt.games.marathon news group. There were a couple of items that was news to me so I thought it might help other mapmakers out there...

HAS' Edit Notes

Hamish Sanderson might know more about the down-and-dirty details of color editingfor Marathon than anyone outside Bungie. (He has, after all, done 2+ total conversions...) In an effort to find some external value in the enormous amount of work he put into this stuff, he decided to write out some helpful hints for those folks interested in shape editing for Marathon. Beginner or expert, you should read this... you'll almost certainly find something useful here. (Heck, it's only 35K. Download it twice!)

More Textures... How To

A DocMaker file detailing how to add extra textures to a textureset. Quite useful for mapmakers wanting more than the 30-someodd textures Bungie uses... in very simple language.

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