fileball.whpress.com
April 1996

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

May 1996

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

June 1996

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Timeline

Pfhar Lap

A simple arena, with a couple of ledges around the outside. There are elevators to get you up, but they've got a hell of a delay... and you're pretty brightly lit. There's some nice goodies underneath, but to get them, you've got to run a sort of gauntlet. Works best with at least 3...

The 80 Monster Killer

You're in a central pit. In a raised walkway around you are 80 baddies (mostly explodabobs). Step on the central poly, and you close a crusher, starting a chain reaction that kills almost all the rest.

The Daily Grind

The primary feature of this map is the crusher. There are lots of them, and they're all user-operable. Makes a great way to kill your friends... (you won't get credit in the carnage report, but their death tally will still go up). Very nicely done, overall. Worth a look.

The Deep End 1.2

Um, yeah... well, I guess you could play it networked... Basic design is a very narrow walkway running through PfhorSlime. One misstep, and you're toast... No way back up, no recharging, no weapons down below... it's kinda silly.

Bad Omen v1.3

Several small, interconnected rooms. Sniper positions tend to be below a level, rather than above... pretty fun. 1.1 update added quite a bit of new space (including an out-of-the-way arena), and changed the alien balance. 1.3 update aligns textures, adds lots of water, and seems to decrease total alien population. This is no longer a small map.

Cross Guard 2.0 v2.0

Another port of a Kendall Redburn M1 map. This one's square, with all flow in one direction (clockwise). Makes for dicey spanker shooting (you're often in narrow walkway spaces).

Palace v2.0

A small, circular arena, a remake of a Kendall Redburn M1 map. It was a nice map to start with, and this version keeps the gameplay of the first one while upgrading the look.

Sex and Drugs

A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...

Transformers v3.0

Designed to look like a ship from Transformers (a comic book). Very geometrical. Update really cleans things up. Textures are now aligned, baddies teleport in nicely, the recharger can be disabled. 68K macs will need Ignore Zero Divides to keep from crashing... Latest update adds a nice touch at the back of the Arc, fixes a few bugs (but not the 68K-crashing one), and allows access to all weapons.

Pages