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All Years

March 1995

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August 1995

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September 1995

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Timeline

U.S.S. Triesty

A 17-level scenario (or a little more, if you count repeated levels), with modified shapes and art. (The shape mods are mostly a new weapon, but there are a bunch of small things that add up to a more complete experience... check out the doors, for instance.) It could use a little texture alignment, but overall quality is quite good. (The first level is very slow-don't judge the entire scenario by it.) Nice AI evolution.

Repurposing Bob

Mark Conahan has taken all of his M1 maps (including those originally in Canyonlands, Go Wif Jeza, Bobco, some single-map releases, and some previously unreleased maps), tied them all together with a cynically entertaining storyline (reminded me of Harry Harrison), and bundled them with a huge assortment of shapes. These include all those first released with the above maps, plus new scenery, and some shapes and physics created by other people (the battle mech from Dogs of Pfhor, the fusion and spanker bobs from Dave Turner's High and Low map, a sight patch...).

The Revenge/Let's Have Some Fun 2.0

A rework of Bungies Reverof Nohtaram BUT, with some pretty incredible twists. If you have ever wanted to play a net game but have been unable to, get this.

Siege of Nor'Korh v2

This is the Prequel to the wonderful conversion known as Marathon:Evil. Evil finishes the unfinished business you have at the end of this scenario, and continues on further.

Arx Immanis

A three-level demo of a gothic masterpiece... it'll make you rethink the way you play Marathon. The art is great (this scenario won Runner Up as Best Use of Anvil in Bungie's map contest), the play is tough, the mood is overpowering.

Megiddo Game

A update to a previous released scenario. Winner of the Bungie Mapmaking Contest, this is a brand new game. Almost makes you wonder where the ZPC folks got their ideas from?? Great game--get this one too!!!!!!!

Gangsterz

Six levels of a upcoming scenario that has proven to have a place in the Marathon community. At first, if you try to compare it to all of the other scenarios coming out right now, you will think this as ...

Rebel Base/Infinity

A three level solo map, (really two-the first is informational), that has been ported over to Infinity. Definitely Eric Hill style-short, sharp turns, visually stunning and some pretty vicious bad guys.

Shuttle 477

A very unique and different type of solo map. From the maker of the Bob heads shapes patch comes a, at times, very funny solo adventure. Five levels, each with a different theme as you go throughout your mission to stay clear and find Luke.

Gemini Station 2.0

When this solo scenario first came out in 1996, I played through the levels. I was impressed with some of the puzzles but I felt claustrophobic. After getting through this new port with all the new levels, I have gained a appreciation for this project.

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