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Timeline

Marathon 2 Wall Extractor

Well, you might have to wait until Infinity comes out for an in situ editor, or one that can handle sprites, but this nifty little tool should help immensely in the meantime. It allows you to extract wall textures from M2 Shapes files, and save them in M1 format. You can then edit them with any of the Marathon 1 Shapes editors, and then reinsert them. I only did preliminary testing, and there are quite a few restrictions (read the docs), but it seems to do exactly what it say it'll do. Texture editors, go at it!

Pfhred 1.3.1

A shape editor that lets you scale and rotate character shapes. Lots of fixed bugs-this is a great choice to use with the Marathon 2 Wall Extractor... Here's the readme.

MapInfo 1.3.1

This is a really cool little tool of use to both mapmakers and players. Now works with both M1 and M2. Drop a map on it, and it'll create a text file containing lots of information about the map. Object info, lighting types, textureset, number of polys, number of platforms, number of points, total volume, and on and on... Use it for error checking (your map is crashing and you don't know why? Make sure the landscape texture you used is the one defined for the map. Want to make sure you haven't passed the 64 platform limit in your map? Save yourself lots of tedious counting with this. yadda...

New Pfhorte2 Menus

Changes the names of Monsters, Objects, Texturesets, etc. to more descriptive choices.

Super Mara Macros

Designed to be used in conjunction with the Maramacros above, these add tweaks like hundreds of spanker shots per clip, or grenades, or whatever... 13x shields... extravision, infravision, invisibility... you name it. Works best with v6.5.3 of MacsBug.

Phforte 2.0a14

Bunch of tweaks, bug fixes, new features. Check out the latest changes. Guides and other helpful documents can be found in the "Instructions / Guides" section.

M2 Crosshairs

A small program that runs concurrently with Marathon. Adds a small crosshair in the center of the screen. Not a patch to Marathon, so but a separate entity... so getting rid of it is easy. Only tested with M2, but probably works with M1 and Infinity as well. PowerMac only-will crash your 68K machine.

Marathon Film Installer 1.0a5

Will allow you to replace the films built in to Marathon 1 or 2 (the ones that show if you leave the main screen up too long) with your own. Update adds compatibility with Infinity.

SyncFilm v1.0

This drag-n-drop film fixer will synch a film with the map it was made from. Good for those times when the proper map is present, but Marathon refuses to recognize it...

"Lights, Floors, and Ceilings"

Have you ever made a simple marathon map, with limited lighting types ,because you never figured out how to make those smooth fluctuating lights? Or maybe you know, technically, how to do it, but never got around to it, because of the tedium of creating all those lighting types. Well, wait no more-download this package. It contains 4 one-poly maps (yes, you'll have to add your own polys to make them functional), containing smooth gradations of lights using various steps. Also contains easy lookup tables for creating staircases.

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